The value of childhood
The commercialisation of play, entertainment and learning in children’s lives.
Four months on: is Roblox any safer?
This is our updated Parents' Guide to Roblox, exploring new changes and assessing the impact on children's safety.
Over a decade of Children’s Media Lives
The eleventh year of Children’s Media Lives, our longitudinal work for Ofcom. What has changed this year?
The real guide to Roblox
An overview of Roblox and what children can encounter on it - based on an in-depth exploration of the platform by our researchers.
Stranger danger: What happens when adults and children share a virtual playground?
Our latest research explores the world of Roblox—a gaming platform used by 34.5 million children every day.
Your new best friend: Generative AI
We saw respondents using AI chatbot apps and decided to take a deeper look.
AI and the algorithm
An exploration of the rise of AI generated content on social media in the race for attention.
A decade of Children’s Media Lives
If you haven’t seen it yourself, kids' social media experiences can be difficult to imagine. Take a look to view social media thought the eyes of a child.